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Loot boxes have a history of causing strife among regulators. In 2018, Belgium determined that loot boxes were a form of gambling and made them illegal. Other nations have taken similar measures to restrict or prohibit this game mechanic, which has already led some game studios to limit access to their titles. For instance, Blizzard's free-to-play Diablo Immortaldidn't launch in Belgium or the Netherlands due to their laws connecting loot boxes and gambling. Stateside, there has been a renewed push against the concept, with the New York attorney general suing Valve over loot boxes.
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At this point, I should mention that the reason I did more extensive testing this year across different regions is the disappointing performance of Emerald Rapids in practice, compared to its showing on my original benchmarks. It seems that as it started to get used, exhibited a performance variance that looks consistent with boost behavior + node contention (i.e. more sensitive to noisy neighbors). I suspect this is why GCP offers the option to turn boost clock off in Emerald Rapids instances for "consistent performance".